Quick Play
20-30 min. Perfect for first-timers and younger players.
Fast-paced VR games.
Walk-ins welcome. Call ahead for groups.
Drop in during weekday daytime hours and jump into short, action-packed VR missions with other players in a high-energy environment.
Drop in during adventure hours or call before you head over. We’ll help you plan around the current crowd.
Monday - Friday
10:00 AM - 2:00 PM
20-30 min. Perfect for first-timers and younger players.
30-45 min. Our most popular option for daytime play.
40-60 min. Best value for kids who want more play time.
Monday - Friday
10:00 AM - 2:00 PM
Walk-in welcome.
No exact start time needed.
Survive the robots. Power the cannon.
Walk-ins are welcome during adventure hours. Booking ahead guarantees your spot and pack choice, which matters on weekends when things fill up.
Yes — adventures are a shared experience. Kids rotate into games with other players, which makes it social and fun. If you’d prefer a private group experience, our escape rooms are built for that.
It depends on your pack — Quick Play (2 games), Adventure Pack (3 games), or Ultimate Run (4 games).
Each game runs about 10-15 minutes, plus a few minutes for gear-up at the start. Arrive 5–10 minutes early.
Absolutely. The play area is visible from our lobby — grab a seat and watch them battle dragons in real time. No charge for spectators.
Drop in during adventure hours or call ahead to check current availability.
If there’s an open slot, you can book another pack on the spot. Kids often want “one more run” — we’ll do our best to make it happen.
Adventures are designed for ages 7–14. Younger kids can participate if a parent is comfortable — just chat with a Game Master at check-in and we’ll set expectations together.
Nope. Our Game Masters walk every player through the gear and controls before their first game. Most kids pick it up in their first 30 seconds.
Yes. Headsets are sanitized between sessions, the play area is padded and staff-supervised, and any player can take off their headset for a break whenever they need one.